Slingbow

A Slingbow is a ranged weapon used for dealing damage from a distance and its effectiveness can be improved through Mastery.

Damage & Range
These are the base values of damage, range and critical for each of the Slingbows, by material.

Modifiers
Slings belong to different tiers, depending on the material they're made from, reflecting their properties as well.

Currently, the following modifiers are known:
 * Balanced - statistics that strike a balance between Action Speed, Projectile Speed, and Damage.
 * Heavy - lower base action speed (more time between shots), but proportionally higher base damage. Also effects Projectile Speed (slower traveling projectiles that have more of an 'arc' to their travel).
 * Swift - higher base action speed (less time between shots), but proportionally lower base damage. Also effects Projectile Speed (faster traveling projectiles that travel more directly, in a straighter line).
 * Eccentric - higher base critical chance and effect.
 * Spread - fires three projectiles per shot in a forward arc.
 * Cluster - fires five projectiles per shot in an X pattern.
 * Repeater - requires the Slingbow Rapid Fire skill from Combat Mastery to allow the holding down of the attack key for increased speed between shots. A kind of 'auto-fire'.
 * Charger - requires the Slingbow Charge Attack skill from Combat Mastery to allow the holding down of the attack key to 'charge' a shot for increased damage.
 * Precise - (longer range?)